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Human-Centered Computing

Our work in human-centered computing explores and enhances the ways in which people and communities engage with and experience technology. 

Our research considers the personal, educational, cultural, and ethical implications of innovation. Drawing upon techniques from human-computer interaction, learning sciences, sensing and more, we aim to maximize the potential benefits of technology while minimizing potential harms to individuals, groups and society.


Groups & Labs

People wearing AR-VR headsets pointing into the air

Graphics & Imaging Lab (GRAIL)

The work of the Graphics & Imaging Laboratory spans computer graphics, computer vision, generative AI, computational photography, virtual reality, animation and games.

A student wearing an Oculus headset motions toward a screen displaying a virtual character

UW Reality Lab

The UW Reality Lab advances the state of the art in virtual and augmented reality by developing new technologies and applications, educating the next generation of researchers and technologists, and supporting robust collaborations with industry.


Allen School Faculty

Professor

Professor

Assistant Teaching Professor

Assistant Teaching Professor


Centers & Initiatives

The mission of the UW Center for Research and Education on Accessible Technology and Experiences (CREATE) is to make technology accessible and the world accessible through technology. By bringing together researchers from across the campus, CREATE harnesses the diverse expertise necessary to realize a more just and equitable technological future, one that overcomes existing barriers and ensures new ones do not arise.

TCAT harnesses the power of open-source technology to develop, translate, and deploy accessible technologies, and then sustain them in the hands of communities. Housed by the Paul G. Allen School for Computer Science & Engineering, TCAT centers the experience of people with disabilities as a lens for improving design & engineering, through participatory design practices, tooling and capacity building.

Highlights


Allen School News

Itani, who works with Allen School professor Shyam Gollakota in the Mobile Intelligence Lab, was recognized for exceptional early-career research advancing AI systems for “superhuman” hearing.

HearingTracker

A technology known as semantic hearing developed in Allen School professor Shyam Gollakota’s lab could let users create acoustic bubbles, isolate chosen voices, and control individual sounds in their environment.

Fast Company

Allen School professor Jon Froehlich talks about how Project Sidewalk empowers communities by crowdsourcing data on pedestrian infrastructure, from curb ramps to broken pavement, to improve accessibility.